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- Team Fortress 2 Update Releasedpor Valve el octubre 31, 2023 a las 2:23 am
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated koth_sawmill_eventFixed missing model and materialUpdated pd_farmageddonFixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)Added custom announcer lines for gargoyle spawnUpdated zi_atollSignificantly reduced strength of trigger_push in waterAdjusted trigger_push entities on treesImproved clipping/collision on wood plank structuresAdjusted distribution of health and ammo pickups to make structures easier for Red to holdReduced file size of map
- Team Fortress 2 Update Releasedpor Valve el octubre 27, 2023 a las 11:24 pm
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)Fixed using the extendfreeze client command to continue spectating enemy players after being killedFixed Arena mode player count HUD layout problem (community fix from Funicular)Updated zi_atoll to sync the particles file with other the Zombie Infection mapsUpdated zi_woodsAdded props to aid scouts in getting up to the roof on the boathouseAdded trigger_push entities to the tops of treesImplemented an optimisation passUpdated koth_sawmill_eventAdded spells to the Underworld Forest to encourage players to travel thereAdded trigger_hurts to prevent spawn camping in the Underworld ForestAdded the Skeleton King to randomly spawn after capAdded an additional Skeleton Consort for him as wellReduced the amount of particles in the Underworld HarvestRemoved a custom texture since it wasn’t neededMinor clipping changesAdded an ammo pack to the caveRemoved a few pumpkin bombs since they hurt player movement too muchAdded a loss-coverage program for Red teamCleaned up some waste
- Team Fortress 2 Update Releasedpor Valve el octubre 20, 2023 a las 12:31 am
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed floating ‘Bonus’ label in the middle of the screen while working on certain contractsUpdated the Clown’s Cover-Up to fix some clipping issues, fix the LODs, and update the equip_regionUpdated the Celestial Summit Unusual effect to reduce the particle countUpdated the Potion Explosion Unusual taunt effect to remove the delay when starting the effectUpdated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)Updated the Carry-VanFixed the rigging on the straps to avoid clipping when runningFixed misplaced ambient occlusion on the materialFixed rim mask being black in places it wasn’t supposed toFixed a hole in-between the window and top of the vanFixed LODs to represent above changesUpdated the Dead Man’s Party Unusual taunt effectAdded fades to hand spritesImproved effect composition on fast-moving taunts Fixed some particle sorting issuesUpdated cp_lavapit_finalFixed a skybox exploit in the underworldUpdated pl_spineyardFixed an exploit that allowed players to get outside of the mapFixed missing cubemapsUpdated pl_corruptionReplaced some of the materials and modelsAdjusted collisions near some wooden beams by point AAdjusted prop fadesFixed some minor texture issuesFixed teleport trigger in one of the spawn rooms being too late to activateMinor adjustments to improve your sanityUpdated cp_degrootkeep_ratsFixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy playerFixed a hidden perch in the balcony overlooking CUpdated arena_perksReplaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)Fixed missing barricades in the voting areaFixed certain items having missing textures on the mapRemoved crumpkins (with help from LizardOfOz)Fixed stalemates causing extra rounds where no perks would appearAdded a new HUD, with an alive player counterUpdated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitariumIf a game is in progress and there are no players on BLU team or RED team the game will now endFixed a bug that allowed Dead Ringer spies to die without triggering a round lossFixed a bug that caused Zombies to not see combat text correctlyFixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammoFixed a bug that caused changing player loadout to kill human players (particularly on Murky)Fixed an issue with missing particle effects for Medic’s Heal abilityAdjusted the number of Zombies selected at round start for low player countsCorrected unintended changes in the last updateChanged the damage dealt by Zombie Soldier’s Stomp In the previous update, Soldier would instantly kill his stomp target. This was not intended.The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.Changed the Sentry Gun to deal 40% damage to Zombies In the previous update, this was 35%. This was not intended.Added a sound effect to Pyro’s explosion of flames on death Removed some debug print statementsReworked Demoman’s Blast Charge to fix several exploits and bugs These changes should also make Blast Charge more reliable and less frustrating to useBlast Charge is now triggered based on the player’s velocityWhen player’s speed drops below a threshold while charging, they explode Additionally, anything that would usually interrupt a shield charge will now trigger the explosionFixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed Fixed a bug that caused Blast Charge to briefly display the player’s first person view before detonation Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast ChargeFixed many bugs that caused Blast Charge to fail to detonateFixed many bugs related to Blast Charge being cast at the same time as being converted to ZombieUpdated zi_atoll (additional changes)Fixed the missing texture on the turbine building’s roofAdded areaportals and occluders in and around buildingsAdded extra nodraw brushes under the level and buildings to improve vis calculationsAdded prop fades on bushes and rocksAdjusted push triggers on treesMinor clipping adjustmentsChanged func_brush on roofs to func_movelinear so that corpses don’t fall throughAdded soul gargoyle spawnsAdded a santa hat that spawns on the anchor when smissmas holiday is enabledFixed cubemap reflection issuesFixed the seam between the 3D skybox and the playable levelAar fed the spinning catUpdated zi_devastation_final1 (additional changes)Replaced sewer exit to the 2nd floor with a ladderChanged sewer exits to no longer require crouching/prop jumpsFixed missing respawn trigger in the sewersAdjusted spawn positions of Zombies and SurvivorsFire now ignites playersAdjusted lighting in sewers to be slightly brighterReduced round timer to 3 minutesLit up 2nd floor car corner
- Team Fortress 2 Update Releasedpor Valve el octubre 13, 2023 a las 11:07 pm
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Clown’s Cover-Up always showing the Red team skinFixed hiding the Pyro’s head when using the Friendly style for the Fiercesome FluorescenceFixed the Grounded style of the Power Spike using an incorrect LOD modelFixed Celestial Summit and Stellar Ascent Unusual effects not following moving playersFixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weaponFixed missing prefix when the Strange Filter: Lava Pit (Community) item is applied to a weaponUpdated The Masked Fiend to fix a problem with the materialsUpdated the Dell Dynamic to fix issues with the materials, rigging, and LODsUpdated the Sapped Unusual effect to fix visibility issues in bright environmentsUpdated Blastphomet cosmetic to fix some a problem with the materials and some minor clippingUpdated the Taunt: Borrowed Bones to add missing soundsUpdated Taunt: Neck Snap animations to fix the MVM canteen flipping while tauntingUpdated the Nightmarish Storm, Acidic Climate, and Otherworldly Weather Unusual effects to fix a problem with the lock rotationUpdated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix a problem with flickeringUpdated pd_farmageddonUpdated .res file to work with custom huds (Thanks Aar)Updated cp_lavapit_finalUpdated the UnderworldSpells now spawn one per point, in a random locationRemoved some exploitsUpdated pl_spineyardReplaced some of the materials and modelsFixed a missing materialSignificantly improved skeleton navigationReduced the health of skeletons to 130 HPIncreased the weapon spread of skeletons to reduce their long range damageIncreased the number of pumpkin bomb spawnsImproved sound effectsVarious detail fixesFixed being able to build in the first Blue spawnUpdated pd_mannsylvaniaAdded new custom voice lines of Merasmus Gargoyle NotificationsBetter player clip and fixed players stuck in some areasPlaced more bat’s models on entire map and randomised their animationsImproved 3d skyboxDisabled trigger_hurt in ending sequence after 15 second when game endsMinor cosmetic fixesUpdated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitariumThese changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fightZombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his “Reveal” abilityThis change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak into or around strongholdsZombie Soldier’s “Pounce” ability is now significantly higher, and has a 5 second cooldown (from 8)These changes will bolster Zombie Soldier’s role as a recon pick and a roof buster, capable of launching through sentry fireZombie Sniper’s “Spit” ability now damages buildablesZombie Sniper now drops a puddle of spit on deathBoth of these changes will make you feel like you’re contributing more with your spit, and if that’s not enough, you at least get to drop one on death to cause a small area of denialZombie Pyro no longer drops small health kitsZombie Pyro’s “Hellspawn” passive now releases a flaming explosion on death on top of the existing gas passer cloudThese changes should strengthen their afterburn capability, and make them a scarier threat if you let them too closeZombie Heavy’s “Tank” ability now adds the Battalion’s Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage)Zombie Heavy deals 20% increased melee damageSentry and crit resistance will bring Zombie Heavy’s effective hp up much higher, buffing his role as a tank that you really oughta stay away from. His slower speed is unchanged, so you’re still able to run. The changes will just make bunkering much more difficult with him around.Zombie Engineer’s EMP no longer rolls on shallow surfaces, and now does 110 damage instead of fractional damageThis change will turn EMP grenades into a much more immediate threat, instantly breaking mini sentries, crippling level 1 sentries, and wounding other buildingsZombie Scout’s “Speed Demon” passive now comes and additional 25% jump height boostZombie Scout already has a triple jump, but increasing jump height will make him even more of a pest buzzing around your head, and better at climbing onto roofs once a hold is destroyed1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round upIt’s become clear that there simply aren’t enough zombies selected at the start of the round. Initial pushes should be easier to perform with a couple more units.Sentry Guns deal 40% damage to zombies (from 60%)Engineers are simply way too oppressive. The dispenser is invaluable for the sake of ammo, and the sentry still has use as a knockback tool, but now should be significantly less frustrating to play against.Demoman shield items no longer halve the damage taken by zombiesHe was just too strong and incredibly unfun to duel. The extended reach of swords is already amazing against melee-only characters. His strong maneuverability is unchanged.Zombie Medic Heal cooldown reduced to 7 seconds (previously 11)All Zombies except for scout, heavy, and spy, now have +25 HP (from +10)Fixed a bug where Zombie Demo could detonate himself before the charge had startedFixed a bug where Bonk! Atomic Punch could persist through Zombie conversionFixed various issues caused by Zombie Demo surviving his own chargeFixed issues with the Zombie HUD not correctly displaying certain stringsFixed exploit related to adding additional timeAdded additional HIDEHUD bits to remove irrelevant HUD elements when playing ZombieAdded an instructional video (Thanks Funicular!)Updated zi_murky (additional changes)All of the roofs have been covered in clutter such as vines and tires, and are no longer buildableAdded more trees for coverAdded small fence to RED spawn to make it easier for zombies to approach up the wooden stairsAdded a ramp leading to the yellow shack’s roofAdded occluders to central shackImproved fogImproved skyboxImproved readability of chicken wire fences, and added more around the docksAdjusted prop fadesTweaked detailingFixed erroneous clip brushesFixed several stuck spotsFixed missing television modelUpdated zi_atoll (additional changes)Added an extension to the roof of the turbine buildingAdded nobuild entities to debris that could potentially hide sneaky sentriesAdded a broken window on the turbine buildingClipped the spiral stairs behind the lighthouse (thanks Aar!)Reduced performance impact of waterIncreased size of trigger_push entities on the tree topsImproved collision on the displacement on the beach near the fishing houseThe spinning cat has been fedUpdated zi_devastation_final1 (additional changes)Added new route from second level zombie spawn to the top floorAdjusted some zombie spawnsMade some zombie spawn exits easier to leaveClipped off bottom floor stairsIncreased Round Timer to 3 minutes and 30 SecondsIncreased Reports of GatorsUpdated zi_sanitarium (additional changes)Replaced some of the materials and modelsFixed a missing material on a propFixed a pixel walk in the skybox
- Now Available on Steam – RAILGRADE, 25% off!por Valve el octubre 13, 2023 a las 7:00 am
RAILGRADE is Now Available on Steam and is 25% off!*RAILGRADE is a train 🚂 resource management game! Construct dense vertical railroads, build cities, construct vast factory 🏭 chains with train automation! Restore an off world colony’s economy all in the story driven campaign!*Offer ends October 20 at 10AM Pacific Time
- Team Fortress 2 Update Releasedpor Valve el octubre 10, 2023 a las 1:43 am
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated zi_woods to add missing content
- Team Fortress 2 Update Releasedpor Valve el octubre 10, 2023 a las 12:11 am
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Constructor’s Cover to fix an issue with the materialsUpdated zi_woods to fix missing Zombie Infection assetsUpdated cp_degrootkeep_rats to fix an issue with the xylophone triggers
- Team Fortress 2 Update Releasedpor Valve el octubre 9, 2023 a las 5:53 pm
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Scream Fortress XV has arrived!Featuring 12 new community maps: Perks, Slime, Lava Pit, Mannsylvania, Sandcastle, Spineyard, Corruption, Murky, Atoll, Woods, Sanitarium, and DevastationAdded the Bone-Chilling Bonanza CaseContains 25 new community-created cosmetic items that make up the Bone-Chilling Bonanza CollectionHas a chance to give one of 4 new community-created Halloween-restricted items as a bonus itemHas a chance to give a taunt Unusualifier as a bonus itemAdded 4 new community-contributed taunts to the Mann Co. StoreTaunt: The Crypt CreeperTaunt: Roar O’WarTaunt: Neck SnapTaunt: Borrowed BonesAdded 20 new community-created Unusual effects13 new effects for Unusual hats7 new effects for Unusual tauntsAll players who launch the game will receive a Soul Gargoyle if they don’t already have oneGrants access to Merasmissions and Halloween item transmutationsTracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed againAdded new Contracts for this year’s featured community mapsCompleting a Halloween Contract will give players a classic Halloween item and the chance for a Bone-Chilling Bonanza CaseContinue last year’s event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the mapsAll cosmetic and taunt Cases will grant Halloween 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.Join Halloween matches by using the Special Events category in CasualScream Fortress XV runs through November 7th, 2023GeneralChanges to help improve load timesFixed ghost_pumpkin effect not playing correctly for the Horseless Headless HorsemannUpdated the Horror Shawl’s second style to fix a problem with the materialsFixed missing outro sequence for the Taunt: Surgeon’s SqueezeboxUpdated pd_farmageddon to fix blood particles for the scarecrowsUpdated vsh_distillery and koth_cascade with localization fixesUpdated arena_lumberyard_event and plr_hacksaw_event to fix problems with the materials
- Team Fortress 2 Update Releasedpor Valve el septiembre 1, 2023 a las 12:15 am
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayersFixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full whiteFixed SourceTV not recording in-game chat for Mann vs. Machine defendersAdded SetStepHeight and SetMaxJumpHeight inputs to the base_boss entityUpdated the Beaten and Bruised cosmetic itemFixed a floating triangle when equipping the Ultra Violence style on SniperReduced the clipping for Soldier and SniperUpdated Clubsy The Seal to be an assister in PyrovisionUpdated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issuesUpdated/Added some tournament medalsUpdated Taunt: The Head DoctorFixed skinning on lower LODsFixed team coloring for both teamsAdjusted animation to reduce prop clippingUpdated Taunt: The Road RagerFixed skinning on lower LODsAdjusted animation on wheels to better match character movementUpdated pd_selbyenFixed door stuck exploitMajor optimization improvements (thanks yrrzy!)Added/moved some func_occludersHinting adjustments Added skyboxes and func_areaportals to separate areas better Added func_areaportalwindows to unload spawn building interiors Turned some small brushes into func_details Adjusted some prop fades Fixed slight misalignment of the yellow center buildings roof structure Better lighting under the docksMinor detailing changesUpdated cp_steelAdded additional clipping where neededFixed some windows clip and trip spotsAdjusted Red respawn base times to not go over 10 (could get to 11 and 12)Capture point HUD layout now matches its map kin (Gravelpit and Sulfur)Updated map menu images to the present day (1970)Reduced one-way door speed to stop ejecting players into orbitRebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential campingFixing some props that fade too earlyMoved medium healthpack to the side between D->E to avoid accidental pickupsReduced speed of handrail deployment so it doesn’t overtake the bridges in the rare case that Blu captures C and D in quick successionUpdated koth_synthetic_eventBrightened and evened out lighting in play spaceFixed missing soundscapeFixed missing detail spritesMinor detail changesUpdated pl_veniceAdded new exit for initial Blu spawnAdded new balcony outside Attic room above Point BAdded new balcony inside near Point DMoved door on balcony near Point A (Thanks Billo)Bridges now have solid side wallsRaised bridge is now less steepSmall building next to raised bridge is now tallerAdded cover at Point CSlightly adjusted balcony above Point DFixed being able to place turrets above Point DInitial Blu spawn doors now closeReplaced fences at Blu spawn with buoysRemoved some interior props near Point DThe payload now sinksMoved some health and ammo aroundUpdated navmeshLots of minor bug fixesLots of minor other changesUpdated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrockFailing to capture the point in 3 minutes after it opens results in StalematePowerjack, Ali Baba’s Wee Booties and Bootlegger on-kill effects now work on-hitHale’s abilities now get affected by Vaccinator resistancesFixed Ubercharge rate bonus applying only with the UbersawFixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge critsFixed Natasha and Huo-Long Heater having incorrect damage penaltyCommunity servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.Updated vsh_skirmish (additional changes)Fixed an out of bounds exploitFixed not being able to wall climb certain trees in the main arena
- Team Fortress 2 Update Releasedpor Valve el julio 29, 2023 a las 12:07 am
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed VSH Casual servers using “mp_winlimit 2” instead of “mp_maxrounds 25″Updated pd_selbyenAdded 0.05 second delay to pd_logic_player_destruction “finale length”Added lights in some areas to prevent dark spotsRemade dock side stair geometry to make it cleaner and steeperExtended/added some walls to block sightlines at midFixed seal floating too high above the ground in certain spotsSlowed down seal swimming animationClipping improvementsOptimization improvementsVarious detailing additions and improvements