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- Steam Client Update Releasedpor Valve el día octubre 24, 2020 a las 2:00 am
A new Steam client has been released and will be automatically downloaded.GeneralFixed remote code exploit in Chromium Embedded Framework freetype library (CVE-2020-15999)Remote Play TogetherFixed inviting more than one player to a gameSteam InputImproved support for games using Windows raw input APIsUnity games using the Rewired plugin should upgrade to the latest release, version 18.104.22.168.LinuxFixed Proton 5.13 on systems that do not define XDG_RUNTIME_DIR (steam-runtime#284)Fixed Proton 5.13 ‘Force Exit’Fixed Proton 5.13 sub-dependencies download bug happening on first installsoldier runtime 0.20201022.0:Fixed libtheora performance problem (misconfiguration)libcapsule: fixed start failures caused by leftover NVIDIA driver pieces (steam-runtime#282 steam-runtime#275)steam-runtime-tools: pick the correct DISPLAY and XAUTHORITY, fixes Gnome+Wayland and related problems (steam-runtime#283)scout runtime 0.20201022.1
- Left 4 Dead 2 – Updatepor Valve el día octubre 22, 2020 a las 5:25 pm
An update has been released for Left 4 Dead 2.- Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.
- Left 4 Dead 2 – Updatepor Valve el día octubre 21, 2020 a las 6:26 pm
An update has been released for Left 4 Dead 2.- Fixed a crash when decoding bones.- Fixed a mesh error when drawing the crosshair with colorblind mode active.- Fixed a double-add of the client shadow manager restore function.- Fixed mode-only addons sometimes getting removed on map load.- Fixed some military sniper activity names.- Changed crowbar and pitchfork to slash damage only.- “AllowFallenSurvivorItem” can be called outside of mutations.- Talker and survival updates.
- Steam Client Update Releasedpor Valve el día octubre 19, 2020 a las 8:30 pm
A new Steam client has been released and will be automatically downloaded.GeneralFix videos failing to switch to fullscreen on Windows after a monitor connection/disconnectionmacOSFix Steam overlay causing crash at startup of certain OpenGL gamesSteamNetworkingSocketsFixed bug causing SteamNetworkingMessages() to always return NULLFix bug causing some Windows laptops to fail to connect with certificate errors.
- Now Available on Steam – Kine, 34% off!por Valve el día octubre 19, 2020 a las 6:00 pm
Kine is Now Available on Steam and is 34% off!*A quirky 3D puzzle game about three musicians forming a band and trying to score their breakout hit.*Offer ends October 26 at 10AM Pacific Time
- Team Fortress 2 Update Releasedpor Valve el día octubre 15, 2020 a las 5:08 pm
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Jupiter Jetpack to not hide the Pyro grenadesUpdated The Great Deflate achievement to include the BalloonicorpseUpdated pl_hasslecastleFixed more out-of-bounds exploitsImproved clippingGeneral improvementsUpdated koth_undergrove_event3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and endsReduced the delay after winning a 3v3 before players are teleported back to the overworldFixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areasPolished clipping around the capture pointPolished some textures on RED’s sideFixed several console errors that appeared upon map loadMinor lighting fixes
- Now Available on Steam – Noita, 20% off!por Valve el día octubre 15, 2020 a las 5:03 pm
Noita is Now Available on Steam and is 20% off!*Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you’ve created yourself.*Offer ends October 22 at 10AM Pacific Time
- Dota 2 Update – October 14th, 2020por Valve el día octubre 15, 2020 a las 12:34 am
– Fixed some notifications appearing on top of the in-game item shop- Added 15 min delay option for DotaTV for tournament games so community streams can broadcast without delay on their end.
- Left 4 Dead 2 – Updatepor Valve el día octubre 14, 2020 a las 8:14 pm
An update has been released for Left 4 Dead 2.Last Stand:- Fixed ammo pile in Junkyard not spawning on second round of Versus.- Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.Survival:- Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.- Fixed issue where several weapon spawners would absorb dropped weapons on Barge.Tank Run:- Fixed an issue in Scavenge finales that prevented the escape vehicle from working.- The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.RocketDude:- Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.- Added support for custom playground maps ( a guide will provided by ReneTM ).- Fixed players not instantly dying when jumping into c14m1 safe room water area.- Fixed players not instantly dying when jumping into c14m2 finale water.- Lowered slow motion probability from 10% to 5% as requested by many players.- Fixed RocketDude decals sometimes not showing up.- Fixed new best times not saving.- Added Start and finish textures.Other:- Updated several Mutations to fix the issue where the weapons in Whitaker’s Gun Store weren’t being removed or converted.- Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).- Fixed tanks spawning before the finale on No Mercy 5.- Fixed a few stuck Special Infected issues on survival maps.- Fixed setting the input mode to joystick/Steam Input.- Increased command limit before causing a disconnect.- Fixed some reported model crashes.
- Dota 2 Update – October 13th, 2020por Valve el día octubre 13, 2020 a las 6:32 pm
– Fixed a bug that could cause cast-attack spells to malfunction (like Silencer’s Glaives of Wisdom)- Fixed the limit behavior of Templar Assassin’s traps. There was a short period where a triggered trap continued to count against the trap limit.